#ifndef INCLUDED_FRONTENDSTATE_H
#define INCLUDED_FRONTENDSTATE_H
#include <SGE.h>
#include "GameState.h"
using namespace SGE;


class FrontEndState: public GameState
{
public:
	FrontEndState(GameContext& gc);
	virtual ~FrontEndState();
	virtual void Load();
	virtual void Unload() ;
	virtual NextState Update (float deltaTime) ;
	virtual void Render() ;

private:
	SGE_Font mFont;
	SGE_Sprite mbackground;
	SGE_Cursor mCursor;
	SGE_Button mStartButton1;
	SGE_Button mQuitButton;

	
};

#endif

